Two big features this time around, Achievements and Asynchronous synchronous gameplay.
Achievements are straight forward, awarded for continuous playing and playing our games, with more in the pipeline and something to reward you too.
Asynchronous synchronous gameplay, now, while you’re playing you’ll get notifications on how your opponent is doing. Did they get a stampede before you? What is their maximum combo? Similarly, on the post game screen compare your breakdown with your opponents.
Plus we tightened up the game play, better dragging, tweaks to the scoring, combos and chain length bonus and added more particle effects.